﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ReadFilesFromDirectory
{
    class SocketPacket
    {
        #region memberVariables
            public System.Net.Sockets.Socket m_currentSocket;

            // Buffer to store the data sent by the client
            public byte[] dataBuffer = new byte[846848]; //[800054];
            public byte[] gameBuffer = new byte[100];
            public byte[] credentialsbuff = new byte[100];
        #endregion memberVariables

        //Constructor which sets the Socket
        public SocketPacket(System.Net.Sockets.Socket socket)
        {
            m_currentSocket = socket;
        }
    }
}
